GHR Xbox ACC Rules and Regulations
  • GHR Xbox ACC Rules and Regulations
  • 📗General Championship Rules
    • Hotstints
    • Classes
    • Car Change
    • Race Weekend Structure
    • Reporting Incidents After a Race
    • Appealing Stewarding Decisions
    • Quitting an Ongoing Season
  • 📕Racing Rules
    • Race Code
    • Race Rules and Behaviour on Track
      • Racing Line
      • Defending
      • Passing
      • Brake Checking
      • Blocking
      • Spinning Out
      • Track Rejoin
      • Unpredictable Behavior
      • Track Limits
      • Gaining Positions While Off Track
      • Courtesy Rule
    • Yellow Flags
    • Blue Flags
    • Red Flags
    • Qualifying
    • Race Starts
  • ⚖️Penalty System
    • Penalty Points Table
    • Endurance Penalty Points Table
    • Penalty Point Punishments
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  1. Racing Rules
  2. Race Rules and Behaviour on Track

Unpredictable Behavior

Drivers demonstrating unpredictable behaviour may be subject to penalty. Some common examples of unpredictability include, but not limited to:

  1. A driver suddenly changes their driving line to get out of the way when lapping cars appear in their mirror or when the blue flag appears.

  2. A driver brakes unreasonably early into a corner when another car is behind them or when the blue flag appears.

  3. Not accelerating at a normal race pace out of a corner. When in an acceleration zone, lifting off the throttle is equal to applying the brakes but without the benefit of brake lights as a warning. The following car has nowhere to go.

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Last updated 2 years ago

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